The project began at the end of spring 2020 with programmer Gilles Blanchette and top player Francis Desjardins joining forces to create an exhaustive and fast endgame solver. For us, the endgame starts when the last tile is taken from the bag. There was a need for such a solver because the free and available softwares used by players to analyze their endgames, such as Quackle, were not exhaustive nor configurable. This meant that answers given by these softwares were not reliable and there was nothing the user could do about it.
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